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221st Nation Song Contest: PANTHEON

randajad

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In the rich tapestry of folklore and legend, mythological creatures have enthralled and mystified humanity for centuries. These fantastical beings, born from the depths of imagination, have often been perceived as products of pure fiction, existing solely within the pages of ancient texts or the realms of myth. Yet, what if we were to reveal that the origins of these extraordinary creatures lie not in the ethereal, but in the everyday world of the animals that surround us?

In our exploration of the nexus between myth and reality, we embark on a journey that takes us across the seven Griffin Principalities, each renowned for its own unique brand of folklore. These regions, steeped in the lore of old, have long celebrated the mythical beings that inhabit their stories. From these diverse realms, we have chosen seven mythological creatures, each hailing from one of the principalities, to illuminate their true inspirations – the ordinary creatures that coexist with us in the natural world.

Join us as we unravel the captivating narratives that blur the line between the fantastical and the tangible, connecting legendary beings with their counterparts in the animal kingdom. From the enchanting glimmer of the Candlefey to the haunting echoes of the Purple Ice Cave, each of these mythical creatures draws inspiration from a creature that, though real, carries with it an aura of mystery and wonder.​

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01 Candlefey (Griffin – latlä; Old Griffin – ląātlā) from Westersund
These tiny luminescent beings were once believed to guide travellers through dark forests with their soft, flickering light. It was said they often danced around ancient ruins, illuminating forgotten stories and history. Now, people of Westersund, obviously, drew their inspiration from the mesmerizing insects known to us as fireflies. Fireflies, with their soft, flickering bioluminescence, create an otherworldly glow in the night, much like the ethereal light of the Candlefey. These tiny, luminescent insects have long captured human fascination, as a natural phenomenon that is a result of chemical reactions within their bodies and is often used for communication and attracting mates.

02 Hermýn Hound (Griffin – hermýnöhiondet; Old Griffin – hėrmýnýhòńdėt) from Õklingsmaa
Next story comes from our second biggest city. Since the ancient times Hermýnians were spreading stories about a loyal spectral dog that warns of impending danger by emitting eerie howls that only the sensitive can hear. The story of the Hermýn Hound draws inspiration from two disparate sources: the steadfast nature of guard dogs and the eerie wails of what is known to Ugaly, Tír an Abhainn and Doire as Banshee. The Hermýn Hound combines the protective qualities of guard dogs with the otherworldly presence of banshees, creating a unique and enigmatic creature that is both guardian and harbinger of doom.

03 Bloomshroud (Griffin – tärtöflõsz; Old Griffin – ŝąřtöfløsz) from Sletterimaa
Bloomshroud, a mystical flower that opens only when approached by someone with pure intentions, granting them a fleeting glimpse of the future, finds its roots in the real-world wonder of the Night-Blooming Cereus. This remarkable flower, known for its mesmerizing nocturnal blossoms, captures the essence of beauty that awakens under the shroud of darkness, sharing its fleeting secrets with those fortunate enough to witness its exquisite bloom. The Night-Blooming Cereus, a botanical marvel, belongs to the Cactaceae family. Its scientific name, Epiphyllum oxypetalum, hints at its slender, graceful petals that unfurl delicately under the cloak of night

04 Glimpsewalker (Griffin – soulsökatten; Old Griffin – sůlsýkátną) from Foreõsvdetrre
The enigmatic tale of the Glimpsewalker, a mystical cat-like creature with the power to show lost souls fleeting visions of their loved ones, providing closure, finds its true inspiration in the typical lynx from outskirts of Foreõsvdetrrish woods. The lynx's secretive nature and the subtle, haunting calls of the wildcat were woven into folklore as the enchanting whispers of the Glimpsewalker, blurring the line between reality and myth.

05 Lifestitch Spider (Griffin – lývetueföbeog; Old Griffin – lýfsüėföbėög) from Pzyerüyölkeä
Now we're moving to Pzyerüyölkeä where mystical tale of the Lifestitch Spider comes from. These delicate spiders with nine legs allegedly weave webs of healing magic, tending to wounded creatures and soothing ailments. The story finds its origins in the remarkable behavior of the Orb-Weaver Spider, renowned for its intricate and therapeutic silk. These delicate creatures share a connection through their masterful web-spinning, but the mythological embellishments surrounding the Lifestitch Spider have spun a web of enchantment around an already wondrous arachnid.

06 Purple Ice Cave (Griffin – Issviolettkaavur; Old Griffin – Ïssvýölėtkāvür) from Färzas – Lætingmaa
Färzas – Lætingmaa's pride and joy - Purple Ice Cave, an actual, real place in this principality was once thought to be filled with luminescent crystals that echo thoughts and memories of those who venture within. Since it was rediscovered, some 400 years ago, the cave, though captivating, revealed a fascinating geological wonder rather than a realm of magic. This real cave derives its alluring violet hue from a unique interplay of minerals and light, where light refraction, rather than enchantment, paints its walls with the mesmerizing shades of lavender and violet.

07 Whirlsong Whelk (Griffin – laulöwelk; Old Griffin – sáńjöwélkä) from Meremaa
The enchanting Whirlsong Whelk, celebrated in the mythology of Meremaa, finds its inspiration in the humble conch shell. When held to the ear, these sea treasures produce soothing melodies, an enchanting phenomenon that inspired the legend of the Whirlsong Whelk's melodious whispers. While the sound is there, we just cannot imagine them being seashells that, when held to the ear, speak of forgotten tales.
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soundofsilence

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And this list is not long and confusing
Unlike previous lists

So where are the entries
 

Stargazer

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And this list is not long and confusing
Unlike previous lists

So where are the entries
There are usually two separate semi final threads every edition with all the songs, and then another separate grand final thread once we get to the final stage.
 

theditz83

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Tentatively happy with this draw, but who knows - with 27 entries per semi, clearly lots of peeps are gonna be disappointed this edition, so it's battle royale time in Griffin Empire - let's go! xheya
 

randajad

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Greetings, fellow Natians! The first day of the competition is slowly coming to a close, leaving us with six days until the semi-finals deadline. Only two nations have cast their votes thus far, but there's still plenty of time for that. Don't forget, the deadline for submitting your votes is Thursday, September 14th, 2023, at 21:00 CET.

Kindly ensure all your musical preferences are securely delivered via PM or Discord to me and please, do specify if you're voting regularly or as part of the REJU. No late votes will be accepted as the results will be revealed immediately.​

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So, for all of you that want to have a full Griffin NSC experience, today, we shall continue with captivating realm of Ancient Griffin mythology. But beware, for the path we tread today is not just paved with legendary tales of gods and monsters (it will be tomorrow when we'll analyse the story from the first semi-final); it's riddled with the quirkiest language you've ever heard – Old Griffin. Let's dive right into the linguistic abyss, shall we?​

Origins of the Old Griffin Language
First, let's address the elephant, or should I say, griffin in the room: what is it. Old Griffin language is the embodiment of all rejected ideas that didn't quite make it into the Official Griffin language. It's essentially the linguistic equivalent of a bin filled with discarded thoughts. You thought Official Griffin language was complicated, when that was just me deciding that simplicity was the king. But Old Griffin? That's where the rejects reside. For every whimsical pronunciation quirk, baffling grammar rule, and convoluted vocabulary in Griffin, there is a worse, crazier version in the depths of Old Griffin.

So, the burning question arises: Can one actually speak Old Griffin? Well, you see, unlike the Griffin language, the Old Griffin is not really supposed to be used and the main rule of speaking it is "anything goes", so the answer is kinda, maybe, theoretically possible, but highly impractical.

How do you say that?
So, here's the deal: we're gonna dabble in a bit of Old Griffin, just enough not to butcher the names of our divine goddesses because, of course, that's the most practical application for a dead language. The words are so brilliantly straightforward, you'll be rolling your eyes at how easy it is once you master the Complete Griffin (aka Old) Latin Alphabet. Just look out for those snazzy macrons (you know, the ā, ē, ī, ō, ū) – those are your long vowels, and they're scattered all over the goddesses' names. And don't forget about their mischievous shorter versions (ą, ė, ï, ö, ü), they're like the rebellious cousins at the family reunion. Originally, the plan was to use diaeresis for all of them, but then, oh no, ë was already taken for some "/e̞:/" sound, and they gave ä to the short schwa. Schwa, by the way, had another problem – its longer version! But don't worry, they fixed that with a macron (ǟ), because of course, that's the logical solution to everything. Armed with this knowledge, you can now impress everyone with your flawless pronunciation of names like Vēvā, Lālā, Nālā, Hūslā, Dārtā, and Ėlsā. Yeah, easy peasy!

But hey, don't think it's all fun and games. There's another wild vowel on the loose, and it's making appearances in names like Mømā, Vøtā, and Øslā. It's like a fashion trend, but for linguists – the infamous letter ø, symbolizing the extended sound /ø:/. Its mischievous short version masquerades as õ (which, by the way, is playing a whole different game in Modern Griffin, but let's not even touch that – we're already confused enough).

Now, onto the thrilling part – the remaining four names. We're ditching the vowels because they've lost their mojo by now. Let's ease into it with the mysterious ń in Ëńfā – spoiler alert, it's just an "n" with a bipolar disorder. When it hangs out in front of consonants, it gets all fancy with an acute accent, and when it chills with vowels, it goes casual without it. Why? Well, it's trying to pull off that /ŋ/ sound in front of consonants, you know, trying to impress.

Next up, we've got the letter ś in Vīśā. It's not trying to be sneaky or anything; it just sounds like "st." Simple, right? No idea why did "st" need a letter of its own though.

Now, buckle up because we've got a triple threat of "r" sounds in both Old and modern Griffin – ř, ŕ, and r (modern Griffin uses rr, rh, and r because, you know, it's too cool for traditional letters). The first one sounds like your typical English "/ɹ/," the second one is a voiced uvular fricative /ʁ/, and the third one, featured in the name Ørvā, is that snazzy voiced alveolar trill you'll find in Slavic languages, but also in Dutch, Estonian, Finnish, and who knows where else.

Last but not least, our grand finale, Ïķlā, featuring the pièce de résistance: ķ. Brace yourselves for the mind-blowing revelation that it's pronounced as /k͡x/. Yes, you heard right, a voiceless velar affricate! It's like the unicorn of sounds, only found in Navajo, Korean, and a few English and German dialects. Think how people in North Wales pronounce cab or how would you pronounce Kübel in Standard Austrian.

So, there you have it – the wonderful world of Old Griffin pronunciation. I can already see the excitement in your eyes. Happy tongue-twisting, my fellow language adventurers!

 
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theditz83

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The old languages student in me just squeeeeed at the last post - love it xclap

Good to see how the Griffin population is pronouncing our nation, start and end largely the same, but the middle "san" being the key difference.
 

randajad

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The old languages student in me just squeeeeed at the last post - love it xclap

Good to see how the Griffin population is pronouncing our nation, start and end largely the same, but the middle "san" being the key difference.
It ain't Griffin hosting without the language bit xheat

Yeah you are right, but note also that in Griffin it's MoisantiMAA (in Old Griffin that would be Mósąńtïmā).
Thank you xrose
 

randajad

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Welcome back to the Pantheon. I hope you're all enjoying the semi-finals despite the mess. It's the third day of the competition, and it's time to give you a quick update on what's happening behind the scenes. Over the past two days, we've had three nations - Afnia, Fierraria, and Roseland - cast their votes.

The poll regarding Xhuxhmaxhuxh's entry eligibility for NSC 221 will conclude at midnight. If you haven't voted yet, please make sure to do so. The fate of this entry hangs in the balance, and your voice matters! Our original deadline for submitting votes is Thursday, September 14th, 2023, at 21:00 CET. However, this deadline might be extended depending on the outcome of the poll. If Xhuxhmaxhuxh's entry is allowed, we'll extend the deadline by one day. If not, it will be extended by two days. But remember, the deadline hour will remain at 21:00 CET, regardless of the date. In the meantime, we kindly request that Xhuxhmaxhuxh's reserve entry be sent to us, just to be safe.

You can still cast your votes, but please note that your votes might need to be changed depending on the poll's outcome. Votes should be sent via PM or Discord to me. When voting, please specify if you're voting regularly or as part of the REJU. Again, no late votes will be accepted, as we'll be revealing the results immediately after the deadline passes at 21:00 CET.
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Now, for a little treat! I promised to share the full story of the Griffin Creation myth, which serves as the theme for our first semi-final. Brace yourselves for a mesmerizing tale that weaves together the origins of the Griffin civilization, their early beliefs, and their unique worldview.

Our epic adventure begins with the revelation of this gem from some digging in the oldest part of Hermýn. Picture this: a hapless archaeologist stumbles upon an ancient tablet in the ruins of a Griffin temple, dusts it off, and voilà! The Griffin creation myth is born anew, ready to perplex and amuse. The language, fortunately understandable reveals that stubbornly atheistic Griffinians never had a god, they had 14 of them instead.
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THE MYTH.
Once upon a time (as all good myths begin), there was a primordial deity named Ůxą. Ůxą was the goddess of beginnings, which, let's face it, is a pretty easy gig for a deity. No deadlines, no stress - just an eternity of, well, beginnings. Ůxą is named after "ůx," which comes from Old Griffin for "first." Now, isn't that profound? It's like naming your kid "Baby". But what's truly fascinating is that "ůx" was inspired by Estonian "üks," which means "one." She had four daughters, and each one was a diva in her own right:
  • Vēvā was the goddess of air and wind. Her name comes from "vąńdt," which means "wind" in Old Griffin. Yes, "wind," as in the thing that rustles your hair and occasionally messes up your picnic. But here's the kicker: "vąńdt" was inspired by the English word "wind." Ironically enough, vand means water in Danish. Throughout this you'll see that Griffin motto is "why come up with a new word when you can just borrow it from another language." And let's not forget that Vēvā 's name also dabbles in Serbo-Croatian, where "vē" comes from "vjetar," meaning "wind," and "vā" comes from "vazduh," meaning "air."​
  • Mømā was the goddess "presiding over earth and rocks". She must've been the rock of the family. Anyway, her name is also a mix of multiple words: "mø" comes from the English word "mountain," and "mā" from Griffin "madnait" and Estonian "maa" meaning land, which is basically mountain-land synchronicity. It's all about earthly synergy with Mømā.​
  • Vøtā was goddess of water and depths. Her name hails from "vøtnąrtūr" in Old Griffin, which was inspired by Griffin "võt," a word that conveniently resembles the English "water" and Serbo-Croatian's "voda."​
  • Ëńfā was the fiery goddess of, well, fire and energy. Her name is a direct nod to that exact English word - "energy." But wait, it gets better. "Fáėröţët" in Old Griffin might look like it came from a Scrabble board after a few drinks, but it was actually inspired by Griffin "fajerotjeet," which itself came from the English word "fire."​
These sisters, decided to play an epic game of "Transform Mom Into Something Divine." So, they turned their mother into, you guessed it, a planet Madna (to non-Griffinians known as Natia). It's like a Griffin version of Extreme Makeover: Deities Edition. With Mom all spruced up, the daughters decided it was time to liven up the new world. First up, they brought forth Nālā, the goddess of plants and life. If your backyard ever needed some help, you'd want her on the job.
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Nālā's name is basically an encyclopaedia entry crammed into a few letters, basically English words "nature" and "life" smushed together. I mean, come on, could you be any more on the nose? Her parents (four previously mentioned goddesses) must've been brainstorming names and just went, "Hey, she's all about nature and life, right? Let's call her Nālā."

Next, Vēvā and Vøtā got crafty and made Vīśā, the goddess of weather, a deity responsible for small talk at awkward family gatherings. When deciding on her name, they took the English word "weather," sprinkled in a pinch of "storm" for dramatic effect, and, of course, added a dash of "vista". I can picture her divine business cards now: "Vīśā – Master of Weather, Storms, and Awesome Views."

Vøtā, wasn't done yet though and in cahoots with Ëńfā, birthed Ïķlā, the goddess of death. Ïķlā's name starts with "ïķ," which means "no" in Old Griffin; which came from Griffin "ikh" - a popular prefix for words with negative meaning, derived from the Norwegian "ikke," also meaning "no." And just when you think it can't get any more hilariously bleak, they add "lā" at the end, which, you guessed it, comes from the English word "life." So, she's the goddess of "no-life."

So Ïķlā was created because every world needs a party pooper. But there was a twist – Ïķlā and Nālā got along just fine. Apparently, death and life can coexist. Who knew? Together, they conjured Lālā, the nurturing goddess of animals. She's like the ultimate pet sitter for the Griffin world. Her name is funny as well, and you are probably already rolling your eyes. It is just "life" twice! She is the goddess version of someone wearing a shirt that says, "I love animals" while cuddling a puppy.

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Now, our world exists, has plants, has animals, it only needed smarts. And Vīśā and Mømā joined forces to create Øslā, the goddess of emotions and humanity. You thought your emotions were complicated? Try managing a whole world's worth! Also, it's kinda weird that emotions came from weather and rocks, like why do they care? Her name came from the Griffin word "osiyett", which means "feeling." But where did that come from? Well, it was borrowed and reconstructed from the Serbo-Croatian word "osjećaj", which also means "feeling."

Øslā's BFF, Lālā, helped birth Hūslā, the goddess of society and thought, an almighty philosopher if you will. Her name is a mashup of "human" (because she's all about society) and "hus," which means "house" in Norwegian. But what does that have to do with society and thought, you ask? Well, apparently, it's because she's the one responsible for humans finally getting their act together and building homes. But alas, things take a chaotic turn when Hūslā decides the world needs a bit more mess and creates Dārtā, the goddess of waste and pollution. Thanks, Hūslā. We owe you one.

Dārtā's name comes from "dirty" from English and "dårlig" from Norwegian, which means "bad," "unwell," or "of poor quality." When you're the goddess of waste and pollution, you might as well own it. She is all about being dirty and bad, which, let's face it, sums up pollution quite nicely.

Hūslā wasn't done stirring the cosmic pot. She also gave us Ørvā, the goddess of hatred and evil. Never enough drama, also kinda logical step after creating a goddess of pollution. Her name comes from the Griffin word "õrvacijaoon", which means "hate." Just like "madnait", this word is original to Griffin language. Yes, they decided to keep it in-house for this one. In some versions, Lālā was the one that created Dārtā, however Hūslā is still responsible for Ørvā, so no forgiveness for her yet.

Finally, after realizing the whole world was on the brink of self-destruction, Hūslā did some damage control and brought forth Ėlsā, the goddess of love and goodness. Better late than never, right? Even her name is lovely as it's crafted from the Norwegian verb "elske," which means "to love." With creation of love the world was complete.

In most myths, Ørvā and Ėlsā, occupy a fascinating realm of either transcendent existence, omnipresent across the cosmos, or they walk the earth as resplendent and supremely beautiful women, adorned with flowing hair – one as dark as the night, draped in ice, and the other as radiant as the day, garbed in flames.

So, there you have it — the Griffin creation myth, a divine soap opera that'll leave you laughing, scratching your head, and maybe even contemplating the complexities of the cosmos. Who knew that family drama could shape the world as we know it?​
 

randajad

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Hey boss babes! It's that exciting myth time again, but before we delve into the captivating tale that was the main theme of our second semi-final, let's go over some important housekeeping details. We have two new voters - Pen Island and Effiland. However, it's worth noting that as of now, no nations from the first semi-final have submitted their votes, but we have three REJU voters from semi-final 1 (Afnia, Roseland, and Pen Island). Moving on to the second semi-final, we have votes from Fierraria, Roseland, Pen Island, and Effiland. Special kudos to Afnia, who voted as part of the REJU jury in this semi-final as well.

Now, onto the much-debated issue of Xhuxhmaxhuxh's entry eligibility. I'm thrilled to inform you that the poll is closed, and the option to allow the entry has won.

In light of this resolution, please be aware that the voting deadline has been adjusted. The new deadline is set for Friday, September 15th, 2023, at 21:00 CET. Please note that, as before, the deadline time remains at 21:00 CET, regardless of the date. To cast your votes, please send them via PM or Discord as per the previous instructions. And remember, no late votes will be accepted, so make sure to send them in before the deadline.
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Move over, Tower of Babel; there's a new "origins of nations" myth in town, and it's got a killer soundtrack. Picture this: Øslā, the goddess of humanity and emotions, lives on the pinnacle of Natia's tallest mountain, probably somewhere in Pyreica or Effiland. And how does she pass the time? She's draped in golden fabrics, of course. She decided that nothing screams divinity like a well-coordinated wardrobe. She's also got this cool, transparent sphere in her crib, a fancy crystal ball, a primordial TV.
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But then, we've got Hūslā, Øslā's sister, who's more down-to-earth, literally. She hangs out on good ol' Natia, dealing with the messiness that early humans are. She's bored as well and decides to visit her sister. While chilling somewhere in Eastern Norigin, Øslā and Hūslā teamed up to create music. They decided, "Hey, let's share this magical gift with those weird creatures down there." Music and language became one, and suddenly, humans were chatting it up and building civilisations with some extra help from Hūslā. As you can see a catchy tune was the secret sauce to human progress all along.

The world became a jam session, with everyone strumming their own chords and singing their hearts out. It was like Woodstock without the mud or the questionable substances (or with them?). People were grooving together, and their music was like a universal translator, helping them understand each other. Imagine going to a music festival and leaving with a degree in linguistics—that's basically what was happening.
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But, of course, no good myth is complete without a part where everything falls apart. Some humans got a little carried away with their newfound powers, like a rock-star trashing a hotel room. They misused the gift of song and language to commit atrocities. It's not revealed what it was, but you can imagine it was bad because even the goddesses of waste and hatred, Dārtā and Ørvā, were innocent bystanders in this mess, and they were known for stirring the pot.

Hūslā, the goddess of society, was ticked off. She was hoping for a harmonious world, not a heavy metal mosh pit of chaos. So, she cursed humanity with language confusion, splitting them into different nations and tongues. It was like the Tower of Babel, but with less tower and more karaoke.

Now, Øslā and Hūslā sit up there in their heavenly realm, looking down and shaking their heads. They're genuinely asking themselves why humans can't just get along and sing Kumbaya. They're still hoping for the day when humanity will reunite under "one song, one voice, under the starry night". Maybe one day we'll hit the right note, but until then, we've got more languages and nations than a toddler has tantrums.

So, there you have it, the second-to-last myth of this edition, and it's about our cosmic DJs who gave us the gift of music and then watched us turn it into a symphony of chaos.​
 
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soundofsilence

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My head is spinning
 

randajad

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THE FIRST OFFICIAL
VOTING REMINDER

We have no more stories for you until the grand final, but what we do have is threats. So vote besties or dredgecrawler gets you.

Don't forget that deadline is 15th September, 2023 at 21:00 CET sharp, no late votes will be accepted and the results will be revealed at that very moment in this very thread. We will read some poetry and what not, but more about that tomorrow.
 

randajad

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THE SECOND OFFICIAL
VOTING REMINDER

The deadline is TOMORROW, Friday, September 15th, 2023, at 21:00 CET. No late votes will be accepted.


What will the results look like?
In this very Pantheon, we will host a poetry night during which we will read all the songs from our special edition of "Poems From All Over Natia," a collection of poems with mythological themes, with each one representing a finalist. It will be quite evident who the finalists are, and you will easily understand why. The poems will showcase some of my favourite myths. Although there are only 28 finalists, I have all 60 poems ready. So, if you do not qualify but are interested, please reach out, and I will be happy to share your poem with you. The order of the poems also corresponds to the running order for the final. The results show will commence at 21:00 CET.​

 
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randajad

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THE FINAL OFFICIAL
VOTING REMINDER

Deadline is TODAY, Friday, September 15th, 2023, at 21:00 CET. No late votes will be accepted.
There are just six hours left. This is the last reminder.



 
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